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You are viewing Cheat Codes for Resident Evil 3

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Game Name : Resident Evil 3
System : PC - Windows
Date Added : 2002-07-10 01:50:33
Views : 7556

Hint :
Mercenary mode:
Successfully complete the game one time to unlock mercenary mode and save the "Next Game" file. Start a new game, choose that saved game, then select mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons for the next mercenary mode game.

Alternate costumes:
Successfully complete the game under the easy difficulty setting with any rank better than F to unlock Jill's costume from the original Resident Evil and Regina's costume from Dino Crisis. To unlock three additional costumes, successfully complete the game under the hard difficulty setting with a rank of A. This will unlock police miniskirt, disco, and biker costumes.

Successfully complete the game under the hard difficulty setting to unlock Epilogues. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Getting better ratings can unlock the other epilogues. There are eight total Epilogues that can be unlocked.

Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game in order. Then the first file (Instructions Manual, blue) will become Jill's Diary.

Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this ending, jump off the bridge when fighting Nemesis Type B. After the jump off decision, the final area of the game will take a somewhat different path. You will have to fight off Nicholai in a chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher if it has been found). You can also choose to negotiate with him.

Barry Burton ending 2:
Jump off the bridge. Play until you reach the room with the Radar Tracker. Take it, and try to leave the room using the door you entered. Nicholai will call you. After killing him, Carlos will enter. After talking with him, leave the room (do not use the hatch to the Rail Cannon). Turn around and get in the radar device room again. Carlos and Jill will listen to a radio call from Barry and the game will continue with the final scenes.

Enhanced Weapons/Ammo:
You can only create enhanced ammo while playing under the hard difficulty setting. When creating ammo with the reloading tool, save enough gunpowder to mix up the same type of ammo eight times. On the eighth time, the game will prompt "Do you want to create the enhanced ammo?". Select "Yes". This ammo is more powerful, may have slightly different effects, and once loaded into a weapon will change it into an "enhanced weapon". You can only create two types of enhanced ammo: 9mm handgun bullets and shot gun shells. The only different effects the new bullets have is that they are far more powerful.

Hint: Saving A.R. ammunition:
When you are low on ammunition, go to a nearby storage system and take out A.S. rounds. Combine it with the A.R. and put the rounds back into storage. You will be restored and still have space for more items.

Hint: Saving shotgun ammunition:
Wait for a zombie to get close, then aim up and you will shoot him in the head, killing him with one shot.

Hint: Additional slots:
When you first get to the trolley, Carlos will give you a "fanny" pack. After you finish the game, you will keep those additional two slots in the game.

Hint: Starting the trolley:
The oil additive needed to start the trolley is located in a locked store room inside the sales office. To unlock it, pick up the flashy remote on a desk to turn on a TV. You will see a commercial about some product from Ubrella Corp. Make note of that product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just shot his zombied friend. You will be prompted for a password. Type in the name of the product to unlocked the storeroom.

Hint: Fighting Nemesis:
The Nemesis is left-handed and uses that hand to grab you. When fighting him, shoot him two times and run past his right side. Shoot twice and repeat the process. Note: This only works when he does not have his Rocket Launcher and if you are using the handgun.

Hint: Nemesis Type 2 in mercenary mode and 220 second bonus:
Get to the parking garage, then exit out of the door. If you still have over two minutes left, run to the end of the bus and you will see Nemisis Type 2. He will jump down and come after you. You can run around him to avoid his attacks and save ammo or you can kill him for 220 seconds. Note: This trick best works with Mikhail.

Hint: Kill regular Nemesis for 60 seconds of bonus time:
Knocking him down the first time is worth a 20 second bonus. Knocking him down a second time will cause him to look dead with a pool of blood around him and is worth a 40 second bonus.

Hint: Destroy Nemesis' Rocket Launcher:
This trick requires a large number of health items and first aid sprays. When you fight the Nemesis with the Rocket Launcher, aim up. If he targets you, run and try to make him waste ammunition. After four to seven shots from him, he will reload, but the rocket launcher will turn red and explode.

When you hear the reload sound he makes with his launcher and he aims at you, shoot him when he is about to shoot you. Almost always, the launcher will backfire and explode.

Hint: Loose parts from Nemesis:
Whenever you kill Nemesis in Hard Mode, you can always pick up a package that he drops, containing gun parts. Once these are assembled, they form the Eagle 6.0 STI. This gun is more convenient than the standard handgun. Once you get close to a zombie, aim directly at its head and fire. If performed correctly, you will shoot its head off just like what a magnum regularly would, and it only consumes regular handgun bullets.

Hint: Fighting a Doggie:
Knock down a Doggie, then aim down and you can fire faster on it. If you do not aim down, you have to wait until the Doggie stands up.

Hint: Humanoid sighting:
When fighting the Nemesis for the last time in the Rail Gun Room, you will see a figure in the background, similar to Nemesis. Closely observe the creature to see that it is the Humanoid, or the Mutated William Burken from Resident Evil 2. When you press Action, Jill describes it as "One of Umbrella's New Biotech Weapons".

Hint: Alternate meeting with Carlos:
You can meet Carlos at the top floor of the newspaper building instead of the restaurant when you first come out of the area after you fought the first Licker. You will hear Carlos taking out a few zombies. Ignore that and go to Jill's left. Enter the door at that location. You will now be at the alley directly behind the restaurant. From here, make your way to the newspaper office. After meeting Carlos, Nemesis appears. You will get to make a choice to "Jump out the window", or "Hide in the back". Note: To get the green gem, go back to the restaurant and go down the ladder. Then, check the police officer down there. He should have it.

Hint: The Worm:
You actually do not have to fight the Worm the first time you meet him, when you fall into the sewer. After he pops out of the wall the first time, just run to your right and hit the first switch (make sure the worm comes out of the wall). Then, run to the other side of the sewer and hit the second switch (this one may be difficult -- also make sure the worm comes out again). Then, press the button for the ladder and you just saved yourself some life and ammunition.

Hint: Defeating the Worm:
Use the following trick to defeat the Worm without wasting good ammunition. Walk slightly into the Worm's little section slowly until the screen starts to shake and he appears. Back up to the wall and shoot him with the handgun. If the worm does reach you, which is not very often, Jill will usually dodge to the right. Repeat until it is defeated. To defeat the second Worm, run around for two minutes and try not to take damage. After that time, the light pole will begin to spark. Use the handgun to shoot in the direction of the two sparking poles and they will fall into a puddle. Stand near (not in) the puddle, then wait for the worm to go into the water and fry to death.

Hint: Grenade Launcher or Magnum:
Your timing will determine whether the Grenade Launcher or the Magnum can be found at the S.T.A.R.S. Office. If you go to the cabinet before the radio goes off, when you try to leave you will get the Grenade Launcher. If you go to the cabinet after the radio goes off you will get the Magnum. Whichever weapon is obtained, the other will be found in the power plant.

Hint: Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the Police Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are in the office, go to the big locker next to the out-of-commission message receiver. Open the locker and you will get a Grenade Launcher.

There are two different ways to get the Grenade launcher. There is one in the Sub-Station when the game is first played. The other is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained.

Hint: Rocket launcher:
In the dead factory, go to the machine next to the water sample puzzle. Use the facility key where that game states a small plastic card can be inserted. Take the other facility key that is given and go to the steaming room where the small card activated elevator is located .Go down and use the facility key on the door where that game states a small plastic card can be inserted. You will find a rocket launcher with four shots at this location.

Hint: STI Eagle handgun:
Kill Nemesis two times under the hard difficulty setting to get the two parts for it. Combine them to get the STI Eagle handgun.

Hint: Assault rifle with unlimited ammo (hard mode):
Kill Nemesis seven times in your first game and he will drop the assault rifle. Kill him seven times in your second game he will drop an infinite ammo case.

Hint: Conserve assault rifle ammunition:
Set the mode to "Manual". Every time you shoot, only three rounds will be used and the total percentage of ammo left will decrease by about 1%. Use the assault rifle like this until you can fire it without wasting large amounts of ammunition when it is set to "Auto".

Hint: Killing multiple zombies with shotgun:
You can easily blast off the heads of multiple zombies with a shotgun. Get some zombies close together. Aim the shotgun up. Get close to the zombies (but not too close). While the shotgun is aimed up, and you are close, fire. Note: This works well for Mikhail in the mercenaries mode.

Hint: Get vaccine:
When playing as Carlos in the Hospital 4F, go to the unlocked Sickroom and look at the corner where the movable cabinet is located. Remember where it is. Read the note on the dead doctor's hands in that room. Use the Sickroom Key on the next room over. In that room, push the cabinet in the opposite corner of where the cabinet in the previous room was found. For example, if the first cabinet is in the upper left corner of the first sickroom, than push the second cabinet into upper right corner of the second sickroom. A painting in the room will slide, revealing a machine holding the vaccine base. Enter the numbers that were on the dead doctor's note in order to obtain the vaccine base.

Hint: Vaccine medium combination:
One of the combinations when making the vaccine medium in the hospital is I, III, and A.

Hint: Mine Thrower with tracking, enhanced shots:
Either get $9999 in Mercenary mode and buy unlimited ammunition or use the infinite ammo kit obtained from Nemesis on the Mine Thrower. The Mine Thrower will have tracking bullets which will show the directions to the zombies.

Hint: Unlimited money and time in mercenaries mode:
Get to the alley that has three dogs and a crate. Kill two of the dogs get on the crate. Continuously dodge the remaining dog for a time and money bonus for dodging.

Hint: Civilian locations in mercenaries mode:
The civilians that must be saved in mercenaries mode may be found at the following locations. Note: You must save them in this order or some of them will die. Also, You must kill all the enemies in the room with the civilians or they will not be saved.

1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Hint: Mercenary mode item box:
Once you complete mercenary mode with each character and bought all the weapons you can access the item box, but it only contains a knife.

Hint: S rank in mercenary mode:
Get the combat knife, kill many monsters, rescue all civilians, and do not use healing items. Then kill every monster with the knife. You should end up with over an hour and some change.

Hint: 330 seconds in mercenary mode:
Go to the part of the mercenary mission with two Nemeses and take out your knife. The Nemeses will kill each other, and you will earn 330 seconds.

Hint: Larger reward in mercenary mode:
Try to reach the area near the goal (just after the dimly lit hallway, near the intersection) with more than four minutes remaining on the game clock. Two more of the STARS-killing Nemeses will appear, both armed with makeshift rocket launchers!. This achievement results in a larger reward from the Big Fat Boss.

Hint: Identity of the rewarder in mercenary mode:
The identity of the fat man who hands out the reward money in mercenary mode is Brian Irons, the police chief. To confirm this, look at his shirt.

Hint: Get the S.T.A.R.S. card faster:
This trick allows you to get the S.T.A.R.S. card faster without having to go further into the police station and wasting ammo for Jill's card for the computer to get the password to the drawer where the S.T.A.R.S. Room Key is located. After Brad is dead near the entrance of the police station, you have choose between fighting the monster or entering the police station. Choose to fight the monster. When you do this, remember that Nemesis is left handed. When he comes at you, run past his right side and you will not get hurt. You should get near Brad's body so you can check it. If completed; you can grab his card case and dodge Nemesis to enter the doors of the police station. When inside, go into the items menu and check on the card case to get his S.T.A.R.S. card. You can use it on computer for the password for the S.T.A.R.S. Room Key.

Hint: Killing Zombies quicker under the hard difficulty setting:
If you are using shotgun rounds, wait until the zombie is directly in front of you, then aim up to fire. This will blow their head off, killing them immediately and save one round of shotgun ammo per zombie. If you are using handgun rounds, carry your knife, and only shoot them until they fall. Then, finish them off with the knife.

Hint: Getting Mikhail to kill Zombies with the oil drum:
Get everything except the oil, then go to the trolley. If you destroyed the oil drum, Mikhail will throw a grenade killing the zombies. But if you did not destroy the oil drum, Mikhail will kick it towards the Zombies and shoot it with his gun, killing them.

Hint: Checking zombies:
To tell if zombies are still active after they are hit, leave the room. If the zombie is still on the floor, he is still active.

Walk back and forth in front of their head or enable the auto aim feature and press Aim.

If you are not sure if a zombie or a dead body is present, look for a shadow. If there is a shadow under the corpse, it is still alive. When you see no shadow or when it lies in a pile of blood, it is dead.

If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.

Walk past a zombie on the floor. If its head moves to watch you, it is alive.

Hint: Run on one foot:
When running, quickly and repeatedly tap Square. Jill will run on one foot, and her other foot will never touch the ground.

Hint: Spinning Jill:
Note: A controller with an auto-fire feature is required for this trick. Turn on the auto-fire, then have Jill walk backwards and press the bvutton to have her turn around. If done correctly, she will spin around on one foot.

Hint: Campaign sign:
Go to the end of the hall with the save room behind the restaurant to find political campaign signs. Look closely to will see a sign that says "OTOM for U...S Senat".

Hint: Locker combination:
When entering the Police Station and going into the door in the top left corner, you will reach a room with zombies. After killing them, enter the next room, which contains the lockers. Go to the other side to find a locker with a light on it. The game will prompt for a code. The code (varies by game) is either "0131", "0513", "4011", or "4312".

Hint: Park fountain solution:
When using the water control unit in Raccoon Park to drain the fountain, you have to align the gray and black gears. The gears need to be moved in the following order to correctly align them and drain the fountain. Move the bottom left black gear up. Move the top center gray gear down. Move the top right gray gear to the left. Move the bottom right black gear up. Move the top center gray gear down. Move the top left black gear to the right.

Hint: Water sample solution:
When using the water sample machine in the abandoned Waste Processing Plant (Dead Factory), you have align the three lines of the water sample correctly to process the sample. There are four possible solutions (varies by game): A: 4 Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This will unlock half of the lock to the door next to the elevator.

Hint: Oil truck from Resident Evil 2:
When going to the trolley, look ahead as you climb the boxes. You can see the truck that crashed in Resident Evil 2 in the opening sequence.

Hint: Tyrant from Resident Evil 2:
In the room where you fight Nemesis for the last time (the missile room), go to the wall behind the first battery. Tyrant from Resident Evil 2 is caved into the wall. Jill will describe it as "One of Umbrella's deadly bioweapons".

Glitch: Two Nemesis with rocket launchers:
Get to the alley behind the bar. Walk out into the alleyway until you see stairs. Nemesis will appear with a rocket launcher, but before he can shoot a second Nemesis will shoot at you but will hit the first Nemesis and knock him down.

Defeating Nemesis (hard difficulty)

OK. You need this. Survival tips. You should review these before you even think of playing, so pay attention!

I cannot stress that enough. Ammo is SCARCE in Hard mode. And I'm not playing games with you, it is SCARCE. The term Survival Horror will take a whole new meaning. I recommend saving Bazooka rounds specifically for The Nemesis, preferably Freeze and Flame. And if you think the ammo is bad, wait until you start looking for Health items.

If you know you can't fight Nemesis, RUN! RUN! RUN! You can avoid needless wastes of ammo and health by simply running away..........though I'd recommend you be quick about it, since he follows you into 85% of the rooms in the game. If you are trying to get the special weapon mods from Nemesis, then fight him. But if you are looking to merely survive, I strongly recommend that you run WHENEVER AND WHEREVER POSSIBLE!

Nemesis will stop at NOTHING to get Jill. He will go through ANYTHING in the game. Use this to your advantage. If you know Nemesis is on your tail, get into a room with a lot of zombies. Wait for them to crowd near the door he enters. They will provide temporary cover, and I do mean TEMPORARY. Nemesis is relentless and can dispatch a large group of zombies in little over 5 seconds. I personally witnessed him decapitate 3 zombies with a single punch!

If you do put down Nemesis, CHECK HIS BODY! He holds awesome weapon parts and much needed items that, while unnecessary for the completion of the game, will make it much easier for you in the long run!

Just because you put Nemesis down, doesn't mean he'll stay there. to successfully put a stop to Nemesis, you MUST drop him twice in one fight. If you hear smashing going around in another room, don't go into it. If you must, be prepared to run. Oh, and just because you use an environmental defense against nemesis(Ex. electrocuting him) doesn't mean he's finished with you.....

Every time you put down Nemesis, he appears in a NEW location, and he is much angrier, stronger, faster, and meaner. I went from dropping him with 14 magnum shots to having to use 32 magnum shots just to drop him on the floor for the first time!

Nemesis sometimes comes equipped with a Rocket Launcher. Typically two or three hits do you in the first time.....but if you keep wasting him each time you meet him....his Launcher is tougher....one hit can kill you...and it is rapid fire........KEEP IN MIND! Nemesis ONLY HAS 4-6 ROCKETS AT ANY GIVEN TIME! After #5(the average amount he has), he will most likely discard the launcher. Try to avoid until he does so!

The battle with Nemesis at the clock tower is EXTREMELY DIFFICULT and may take some time to beat. CONSERVE AS MUCH AMMO AS POSSIBLE for your Grenade Launcher and Mine Launcher(if you have them, otherwise you're screwed). BE CAREFUL! This is a NO TURNING BACK situation. If you don't have enough ammo or health to get you through this fight, there is NO ESCAPE. It is a no win situation and you must either start from another save point or be very skillful at fighting him. REMEMBER TO BE CAREFUL! I personally was killed 73 times before I could beat him at this part....but I had little or no ammo and health. Don't let that happen to you!


a) Nemesis is smart, but can be fooled rather easily
b) DON'T go into a place where there is no escape if an option screen comes up (Ex. Basement)
c) The dodge maneuver, though tricky, is VERY handy when fighting him.
d) Nemesis can dodge too
e) Nemesis grows stronger every time....twice as strong for everytime you kill him
f) Nemesis will not always appear in the same places...
These are a few tips I learned from experience... I hope they are useful!

Defeating Nemesis Type B (hard difficulty)
You will find that defeating Nemesis Type-B is somewhat easier than defeating him in his A-type form, only because his HP are somewhat lower than his previous form. You will only need to knock him down once. If you have the Rocket Launcher cheat, it takes only 1 rocket to defeat him (Note: This does not apply to mercenary mode. You may have to use 2-5 rockets to defeat Type-B in Merc. mode, assuming you encounter him!) Don't be fooled, because what Nemesis lacks in HP, he makes up in....

Nemesis is very difficult to have a standing fight with in his second form. His NE-T Virus infector tentacles are now hanging out of his arms and body. He can now wrap them around your feet and drag you to him, stopping you from running away(usually within 5 steps of him). He also whips them violently at you, causing a severe blow that may bring you to your knees(generally within 4-5 steps). His deadlist attack would have to be his "Grab and Smash" move. He wraps his tentacle around you and violently slams to to the ground three times in a row(Generally within 3-6 steps away). This is a highly damaging attack and is also his "finishing move". Nemesis is also VERY, VERY FAST. Run if you can!

Nemesis will still drop Items in this form, so even if you got all the special weapons, and you must really insist on fighting him, always check him! The final item he drops is Infinite Ammo for ONE WEAPON ONLY. You choose which weapon to use it with(I recommend the magnum). Nemesis will ONLY drop Infinite Ammo if you have defeated him EVERY TIME you encounter him, excluding the encounter with Carlos.

Nemesis, although he uses his tentacles to attack, cannot infect you with the NE-T Virus, so don't worry about it. The Virus Infection was only a part of the story.

Personal Note(please print): The following battle about to be described refers to the last time you encounter Nemesis Type-B. The final form, the blob, I feel is a terrible boss and I just do not consider it to be Nemesis anymore.

This is a tough fight, but the game makes it ambiguously clear what to do. There are valves which release what seems to be acid all around the Disposal Facility. The trick is to lure Nemesis to the valves and use the R2-Object Targeter to fire them when Nemesis is within ONE step of the valve. BE CAREFUL! Nemesis is VERY INTELLIGENT and he will quickly evade the acid. If you hit the acid too early, he will also back up until the acid recedes and will then proceed to charge you. Your regular weapons have minimal effect, but they can be used to beat him. After dumping the acid on Nemesis twice, he will lose his head. His brain is not in his head, which explains the scar all around it and the fact that he is still alive. It will then take a wad of ammo or one more acid shower to put him down for good. If you decide to cheat and use the R. Launcher, disregard this whole strategy and shoot him. It'll take about 3 shots. Thanks for wasting my time.

Note: If you look carefully around the disposal facility, you will see many discarded and dead Bio-Weapons! Among those which are identifiable is a juvenile alligator, a large blob-like monster, a few tyrants, and many dead scientists.

Although this things just shouldn't be called Nemesis, it is still a somewhat tough battle. To do this, you must first enter the Rail Cannon room. Notice that the rest of the "Mr. X" Tyrants from the chopper are scattered dead around the room!!! Even the final Tyrant form, which comes into play in a moment.... Go to the back of the room and activate the console, which will prompt you to push the three batteries into the other console. After activiating the first one, "Blob" will appear. It will feast on the Tyrant form of Mr. X and grow HUGE. You must then run away and push the remaining batteries in the console. It is at this point that the cannon will activate, shooting a hole through the generator in the center of the room. The only thing left to do is to wait for the countdown and lure Blob into the middle of it so it will get shot. You then have to options: Kill the creature or leave. No matter which one you pick, you have one the game. Though it is cool to watch Jill kill the creature execution style.

Different Clock Tower Nemesis fight:
If you hit the brake on the train instead of jumping out the window, Carlos will help you during the Clock Tower battle. He will enter when the fight begins, and he will blow up the R. Launcher that Nemesis carries, sending him flying into the flame! Beware, the battle isn't over. Carlos is knocked out by the explosion, and you now fight Nemesis Type-Ab, a cross between A and B. He still attacks the same way as Nemesis A, but uses the long range tentacle attack of type B. also, when you defeat him, you will find that you can see more of the transformation of Nemesis into type B!!!!

I hope this is useful in your quest, those of you who haven't beaten the game a million times yet like yours truly! Good luck!

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