| Code: | Result: | 
| Kaching | 1,000 more Simoleons | 
| motherlode | 50,000 more Simoleons | 
| gameVersion | After typing expand, will you see the game version in the cheat box | 
| floatProp tvVolume<0.0-1.0> | Change television volume; default is 0.5 | 
| exit | Close console window | 
| help<cheat command> | Display information about indicated cheat | 
| boolProp enablePostProcessing<true or false> | Enable postprocessing cheats; requires video card that supports pixel shaders | 
| expand | Expand or contract console window | 
| twinzr2cuteor twinsr2cute | Have twins when baby is born | 
| boolprop ShowLotPackageFilename<true or false> | In neighborhood, shows filename of house when lot is highlighted | 
| Vsync<on or off> | Increase game performance with some graphics glitches | 
| help | List most cheat codes | 
| StretchSkeleton<number> | Make Sims larger or smaller; 1.0 is normal | 
| intprop censorgridsize 0 | No censor; set to 8 to return to normal | 
| moveObjects<on or off> | Objects can be placed anywhere in buy and build modes; hand tool can move any object | 
| aging<on or off> | Prevent Sims from aging | 
| deleteAllCharacters | Remove all Sims; use in neighborhood view | 
| boolprop lotTerrainLighting<true or false> | Set to false and lots will not light up when highlighted in neighborhood | 
| boolprop locktiles<true or false> | Set to false to place floor tiles outside lot | 
| boolProp snapObjectsToGrid<true or false> | Set to false to place objects out of grid | 
| boolprop constrainFloorElevation<true or false> | Set to false to raise and lower floor even when covered with objects | 
| boolprop displayNeighborhoodRoadsWithModel<true or false> | Set to false to remove bridges from neighborhood. | 
| boolprop lotTerrainPaints<true or false> | Set to false to remove floorpainting on lot | 
| boolprop displayNeighborhoodProps<true or false> | Set to false to remove props like rocks and towers from neighborhood | 
| boolprop objectShadows<true or false> | Set to false to remove removes shadows on objects outside house | 
| boolprop lotWater<true or false> | Set to false to remove removes water (ponds) from lots | 
| boolprop displayNeighborhoodRoads<true or false> | Set to false to remove roads from neighborhood | 
| boolProp guob<true or false> | Set to false to remove shadows on objects inside house | 
| boolprop displayNeighborhoodWater<true or false> | Set to false to remove water from neighborhood | 
| boolprop displayLotImposters<true or false> | Set to false to removes house graphics from neighborhood | 
| boolprop displayNeighborhoodFlora<true or false> | Set to false to removes trees/plants from neighborhood | 
| boolprop displayLookAtBoxes<true or false> | Set to true and blocks appear on Sims faces and on parts where Sims look at | 
| boolprop carsCompact<true or false> | Set to true and cars will have more detail in neighborhood | 
| boolprop renderSelectedSimLevel<true or false> | Set to true and walls will no longer cut away from selected Sim | 
| boolprop allObjectLightsOn<true or false> | Set to true to light up objects continuously instead of only when used | 
| boolProp displayPaths<true or false> | Set to true to see the path where the selected Sim walks to | 
| boolprop lotInfoAdvancedMode<true or false> | Set to trueto show lot information | 
| slowMotion<0-8> | Slow motion; 0 is normal, 8 is slowest | 
| autoPatch<on or off> | Toggle automatic game updates | 
| boolprop showFloorGrid<true or false> | Toggle grid in build or buy mode | 
| boolProp simShadows<true or false> | Toggle shadows for Sims | 
| TerrainType<desert or temperate> | Toggle terrain types; use in neighborhood view | 
| faceBlendLimits<on or off> | Turn off facial DNA blending in Create A Sim | 
| boolprop lotTerrainCanvas<true or false> | Unknown | 
| intProp maxNumOfVisitingSims<number> | Use in neighborhood screen to invite more guests with a party |